IDS 1353 Creativity-in-Context - International Center

IDS 1353 Creativity-in-Context - International Center (PDF)

2022 • 7 Pages • 710.8 KB • English
Posted July 01, 2022 • Submitted by Superman

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Summary of IDS 1353 Creativity-in-Context - International Center

1 IDS 1353 Creativity-in-Context Fall 2018 ⚫ 3 Credits ⚫ SECTION: # COURSE MEETING PLACE: COURSE MEETING DAY & TIME: T/R 9:30- 12:30 pm E-LEARNING/ CANVAS WEBSITE: http://elearning.ufl.edu/ INSTRUCTOR: Dr. Alison Reynolds OFFICE HOURS: MF 9-10 E-MAIL: [email protected] Course Description IDS 1353 Creativity in Context highlights a set of creative thinking tools and provides an introductory overview of the theoretical models of creativity. The creative thinking tools and theoretical foundations frame experiential learning activities in the course and offer the necessary background for IDS 1359 Creativity in Action, the next course in the Innovation Academy (IA) minor. Throughout the semester, students will learn about the theory behind creativity, practice a set of thinking tools that can enhance creative output, explore and develop their own creative processes, experience collaborative creative problem solving in teams, and practice lo-fi prototyping. Creative scientists, artists, entrepreneurs, designers, and researchers will present their stories and experiences with the creative process in the IA Speaker Series. The course balances instructor-led presentations, active dialogue, small group work, and hands-on activities. Individual course sections will contain common core content, but individual instructors will provide their own unique class experience and offer a variety of experiential learning exercises. Learning in this course will occur in many ways: presentations; discussions; exercises; as well as project-based learning that involves observing, diagramming, sketching, and building. Course Goals & Objectives ⚫ Define creativity ⚫ Explain theories that guide creativity: 5P’s, Flow, etc. ⚫ Recognize mindsets & barriers to creativity in individuals and teams ⚫ Examine perceptions of personal creative ability ⚫ Define & apply nine creative thinking tools ⚫ Demonstrate use of 21st century skillset ⚫ Define the design thinking process ⚫ Apply creative thinking tools to design thinking ⚫ Develop a novel & valuable innovation with an interdisciplinary team ⚫ Become oriented to the 3D fabrication lab ⚫ Experience the iteration process ⚫ Create a 3D prototype DISCOVER CREATIVITY & THE CREATIVE PROCESS PERCEIVE IDEATE MAKE CRITICAL & CREATIVE THINKING SKILLS NEW IDEAS THROUGH THE DESIGN THINKING PROCESS LO-FI & 3D PROTOTYPES 2 Required Textbook Root-Bernstein, R. and M. Root-Bernstein. (1999). Sparks of Genius: The 13 Thinking Tools of the World’s Most Creative People. Boston, MA: Houghton Mifflin. ISBN: 978-0618-12745-0. Yamada, Kobi. (2014). What Do You Do With an Idea? Compendium Inc. ISBN: 978-1938298073 Required Supplies • An Idea Book for brainstorming, diagramming, & ideas (no smaller than 5”x 8” & unlined) • Two 3”X 3” post-it notepads • One dry-erase marker Attendance is required. Students are expected to attend all excursions and classes. As such, more than two absences from classes or from scheduled excursions will result in dismissal from the program. Students will be responsible for airfare home at that point. Only absences deemed excused according to UF policy will be allowed. Tardiness: If students enter class or after it has begun, they are late, which disrupts the entire class. In addition, timeliness is required for all excursions. Two instances of tardiness count as one absence. Requirements for class attendance and make-up exams, assignments, and other work in this class are consistent with university policies that can be found at https://catalog.ufl.edu/ugrad/current/regulations/info/attendance.aspx *Note: the IA minor courses must be completed with a minimum grade of C and no S-U. For additional information on UF grade policies see: https://catalog.ufl.edu/ugra d/current/regulations/info/ grades.aspx Participation in & outside of class will help students make the most of their IA and study abroad experience. Participation is defined as coming to class well-prepared, initiating & contributing to relevant discussions; synthesizing & applying course material; & modeling good classroom citizenship. This experiential class requires active dialogue, small group work, and hands-on-exercises to facilitate the learning process. Texting, web surfing, or using electronics for non-course activities cannot occur during class. Email & Announcements contain crucial course information. As stated by UF & the IA Handbook, students are responsible for checking email and e-Learning for course communications at least once every 24 hours. Instructors will not be held accountable for students who are unresponsive to electronic communications about coursework that could impact students’ grades. Check the “clutter” inbox in the UF email system to make sure course emails are not being incorrectly marked. Speaker Reflections 15% 3-D Project 10% Reading Quizzes 10% Class Participation 30% Challenge 25% Final Course Reflection 10% COURSE GRADE COMPOSITION UF GRADING SCALE* D 63-66 D+ 67-69 B+ 87-89 C- 70-72 C+ 77-79 B- 80-82 B 83-86 C 73-76 A 93-100 A- 90-92 E 0-60 D- 60-63 3 ACCOMODATIONS FOR DISABILITIES Students requesting accommodation for disabilities must first register with the Dean of Students Office (http://www.dso.ufl.edu/drc/). The Dean of Students Office will provide documentation to the student who must then provide this documentation to the instructor when requesting accommodation. You must submit documentation prior to the program. Accommodations are not retroactive. *However, UF cannot guarantee that requested disability and accommodations during a study abroad program will be available as other countries have different laws.* TECHNOLOGY SUPPORT If you have any technical issues, including issues with Canvas in e-learning please immediately contact the UF Help Desk website at: http://helpdesk.ufl.edu/ Any requests for make-ups due to technical issues MUST be accompanied by the ticket number received from LSS when the problem was reported to them. The ticket number will document the time and date of the problem. You MUST e-mail your instructor within 24 hours of the technical difficulty if you wish to request a make-up. UF ACADEMIC HONOR CODE UF students are bound by The Honor Pledge which states, “We, the members of the University of Florida community, pledge to hold ourselves and our peers to the highest standards of honor and integrity by abiding by the Honor Code. On all work submitted for credit by students at the University of Florida, the following pledge is either required or implied: “On my honor, I have neither given nor received unauthorized aid in doing this assignment.” The Honor Code (https://sccr.dso.ufl.edu/process/honor-code/) specifies a number of behaviors that are in violation of this code and the possible sanctions. Furthermore, you are obligated to report any condition that facilitates academic misconduct to appropriate personnel. If you have any questions or concerns, please consult with the course instructor. FACULTY EVALUATIONS Students are expected to provide feedback on the quality of instruction in this course by completing online evaluations at https://evaluations.ufl.edu. Summary results of these assessments are available to students at https://evaluations.ufl.edu/results/ UF POLICIES 4 UF WELLNESS RESOURCES If you or a friend is in distress, contact [email protected] or 352 392- 1575 www.counseling.ufl.edu, 392-1575 Student Health Care Center: 352-1161 Student Health Care Center: 392-1161 Call: 392-1111 or 9-1-1 for emergencies http://www.police.ufl.edu/ Your well-being is important to UF. The U Matter, We Care initiative is committed to creating a culture of care on our campus by encouraging members of our community to look out for one another and to reach out for help if a member of our community is in need. If you or a friend is in distress, please contact [email protected] so that the U Matter, We Care Team can reach out to the student in distress. A nighttime and weekend crisis counselor is available by phone at 352-392-1575. The U Matter, We Care team can help connect students to the many other helping resources available including, but not limited to Victim Advocates, Housing Staff, and the Counseling and Wellness Center. Please remember that asking for help is a sign of strength. In emergency call 9-1-1. UF ACADEMIC RESOURCES e-Learning/Canvas technical support, 352-392-4357 (select option 2) or e-mail to [email protected] http://helpdesk.ufl.edu/ Library Support, http://cms.uflib.ufl.edu/ask Various ways to receive assistance with respect to using the libraries or finding resources. Writing Studio, 302 Tigert Hall, 846-1138. Help brainstorming, formatting, and writing papers. http://writing.ufl.edu/writing-studio/ U Matter, We Care: Counseling & Wellness SARS Sexual Assault Recovery Services UF Police Department e-Learning Tech Support Library Support Writing Studio 5 Week Topics Class Readings (due before class) and Activities Assignment Due 1a • Introduction to Creative Thinking and 21st Century Skills • Define Creativity • Questionnaire • What Do You Do With an Idea? 1b • History of Creativity in Innovation • Creative Thinking Tool: Observing • Read Ch. 3 Sparks of Genius • Reading & Multimedia in Canvas 2a • Introduction to the 4Ps of Creativity: The Creative Person • Creative Thinking Tool: Imagining • Read Ch. 4 Sparks of Genius • Reading & Multimedia in Canvas Speaker Reflection 1 Due 2b • 4Ps of Creativity: The Creative Process • Creative Thinking Tool: Abstracting • Read Ch. 6 & 7 Sparks of Genius • Reading & Multimedia in Canvas Submit 30- Day Challenge: Days 1-15 3a • 4Ps of Creativity: The Creative Product • Creative Thinking Tool: Recognizing and Forming Patterns • Read Ch. 6 & 7 Sparks of Genius • Reading & Multimedia in Canvas Submit 30- Day Challenge: Days 15-25 Course Schedule 6 3b • 4Ps of Creativity: The Creative Place • Creative Thinking Tool: Analogizing • Read Ch. 8 Sparks of Genius • Reading & Multimedia in Canvas 4a • 5th P: Persuasion • Creative Thinking Tool: Empathizing • Read Ch. 10 Sparks of Genius • Reading & Multimedia in Canvas Submit 30- Day Challenge: Days 21-30 4b • 30-Day Challenge Project Presentations • Introduction to Innovation • Introduction to Design Thinking • Reading & Multimedia in Canvas 30-Day Challenge Final Project Due 5a • Design Thinking Phase: DISCOVER • Applied Creative Thinking Tools: Observation, Recognizing Patterns • Reading & Multimedia in Canvas • Go DISCOVER the unseen problem through Design Thinking research methods and applied Creative Thinking Tools Speaker Reflection 2 Due in Canvas 5b • Design Thinking Phase: PERCEIVE • Applied Creative Thinking Tools: Body Thinking, Empathizing & Imaging • Reading & Multimedia in Canvas • Go PERCEIVE the innovation problem through a human- centered lens using Design Thinking methods and 7 applied Creative Thinking Tools 6a • Design Jam: (Teams, Topic, Initial Idea) • Design Thinking Phase: IDEATE Applied Creative Thinking Tools: Abstracting, Forming Patterns, Analogizing. & Synthesizing • Reading & Multimedia in Canvas • Go IDEATE from the discoveries and perceptions to develop novel ideas with value for an attainable and best fit solution using Design Thinking methods and Creative Thinking Tools Speaker Reflection 3 Due 6b • Reflect on Design Thinking phases: DISCOVER, LEARN, IDEATE & Prepare for MAKING • Course Synthesis • Preview: A look ahead to IDS 1359 • Course Questionnaire • Read Ch. 11 and 12 Sparks of Genius Final Course Reflection Due in Canvas